READ ↠ TEXASBEERGUIDE.COM ↠ Michael E. Shea
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.
Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.
Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game. The Lazy Dungeon Master
Starts well, with advice generic enough to suit any Gamemaster. By the individual interview section, the target audience narrows somewhat. Some of the advice is pretty D&D-centric and didn't suit my thinking or gaming at all.
Overall, I liked the ideas and ways to get more from less. Your mileage may vary. The Lazy Dungeon Master Good advice if you are planning some dungeon mastering. Do only those things that are relevant to the game at hand. Don't create massive stacks of paper that the players are only going to ignore.
In fact, there is some stuff in here that relates to other parts of life. Focus on the things that will add value - these are not necessarily the same things that are fun or easy. In fact, the best reward might come from the hardest things. The Lazy Dungeon Master Shea opens this repetitive Bame (composed mostly of fart gas and Dorito crumbs left in a couch crack) with an internet poll he conducted, that he claims is unreliable, yet is the basis for this book. Why in the Name of Saint Smithens and His Holy Pork Sausage Distillery would you do that? And if it's so important why is it at the back of the book?
Imagine the DMG opened like this: Hi I'm Gary Gygax. Hunt through this book until you find appendix N, read all the books that inspired this game, then come back when you're done. Sorry I don't know the page number.
Let's say we blame Novak and leave rude comments on his blog: http://eriknowakdesign.blogspot.com/ for this Bag of Layout Failing. But wait, there's more to hate!
Only a gamer thinks two column books are clever, but only a dumb gamer extends the header material across both columns. Is this a book, or a poorly designed game? Let's call it a Bame. You will need either a tablet or smart phone to read this, otherwise you will get sick of zooming and sliding the columns and will abandon the book. Yet this book has no DRM, so it is most likely to be read on a computer.
Need some DM advice? Plan four encounters ahead, tie it to the player's goals, improv the rest. Now have a nice day.
Somebody care to explain why this is the number one ranking game book on Lulu? Because I can't. The Lazy Dungeon Master A solid array of approaches to making your RPG more about improv and interaction with your players, rather than a novel you force friends to play act. It was a mix of affirmations of the things I am already doing right, but also full of innovations for ways to make my games even better (and I’ve been a DM for over 30 years). Highly recommended! The Lazy Dungeon Master This book gives advice on how to reduce prep time for dungeon masters. There are quite a few good tips. One thing to be aware of is that this was written in the era of 4th edition D&D, so there are a few mentions of some of the issues with that edition (never ending combat). However, I'd say that about 98% of the content does not mention specific rules, so the advice would be applicable to other editions and systems as well. If you want a more up to date version of this book, get Return of the Lazy Dungeon Master by the same author. The Lazy Dungeon Master
I really liked this. I haven't read a lot about Dungeon Mastering, but it had a good amount of useful advice! The Lazy Dungeon Master A really great read for me, and one that jived with a lot of the thoughts I’d been having after Quinns’ video for Shut Up & Sit Down about getting into running RPGs. I immediately want to put a lot of the ideas in this book into practice, and I'm buzzing with excitement for running one-shots and campaigns again. Highly recommend to anyone who runs RPGs. The Lazy Dungeon Master Great Resource
This book is a great resource. My default GM style is improv and this just gave me more ammo to use. The Lazy Dungeon Master Good tips I will be using in my games. The Lazy Dungeon Master Very helpful, quick read. I’d strongly recommend this to anyone who strives to be a good dungeon master The Lazy Dungeon Master